Sunday, December 27, 2009
Monday, December 14, 2009
Everyone is invited to come recover from Christmas and soothe your soul with sounds from Seba's beautiful tenor sax. Orfeo's Oratorio will be transformed into a night club for the event. We promise you an elegant and mysterious environment with not one single Christmas decoration! From Buenos Aires to SL, Seba is generously devoting his time in December to performing in art galleries and museums with Jazz, Bossa Nova, Blues, Funk, Reggae Roots, Ballads and Tango. A music event not to be missed!
TP blocks on the west wall take you to many other beautiful Atelier Alizarin art locations.
Friday, December 4, 2009
Alfred M. Ajami Reply:
December 2nd, 2009 at 11:17 pm
Nettrice, I take your point. First an observation, and then permit me to push back on the second clause of your closing sentence.
If we take the Coulter-Smith forecast as normative, then the medium’s evolution, just shy of five years, is astounding.
As to the assertion “can really only be experienced in-world”, let me ask you to imagine applications for technology already at hand that will bring the “in-world” experience of the virtual world out into the, shall we call it, actual world.
It is now possible, albeit in a temporarily primitive way, to create a personal, Imax-like environment for 3-D video and hence for full-motion virtual art. Put together penta-prisms, beam splitters, digital light projectors and hemispheric mirror surfaces and digital art can be personalized, as well as shared with others off-line. For a hint on how this can be done, you can imagine the virtualization of 3D and 4D art within some variation of Luc Courchesne’s panoscope (http://www.panoscope360.com/), in spatially immersive displays(http://www.hitl.washington.edu/projects/knowledge_base/hmd.html) or in any one of the enveloping projection environments pioneered by Paul Bourke (http://local.wasp.uwa.edu.au/~pbourke/miscellaneous/domemirror/mirrordome/).
I submit that for virtual, immersive art to fully take root, it must cross over and hold its own within the same space and in front of the same audiences, public and power-elite, that currently only experience legacy art (if any art at all). That is the premise that I have adopted as a starting point for working the technology, and it provides a practical, common ground for scientists and artists to collaborate on.
Nettrice Gaskins Reply:
December 3rd, 2009 at 1:10 pm
Alfred, this issue has been bandied about and debated, both in-world and in real life for a while now. Can the “in-world” experience be brought out into the actual world? Of course and it’s already happening. Several SL artists have done Mixed Reality shows and Brooklyn Is Watching, a show I mentioned in my write-up, is an example. The debate rests on the purpose and intent of the artist and the form of art he or she creates in virtual 3D space. Some works are clearly, intentionally meant to be experienced in Second Life, for example, and any attempts to bring the work into material space would somehow lessen the impact or experience of being immersed in the work (as an avatar).
Plasticity or the synthesis of virtual and real art bends the rules of how we define reality and how artists create images/objects. One of the qualities of immersive 3D art that would be difficult to re-create or simulate in material space is flight. DC’s Tower of Light is hundreds of meters tall. SL artists are encouraged to push and revise the fundamental constructs of plasticity through the use and control of the avatar. The plasticity of the brain replaces real life action with avatar movement to create real feelings of flying or falling while in virtual 3D space.
Of course this experience could be simulated using various devices but some might ask: What is the point of doing that in material space? Wouldn’t it take more time and resources (money) than in virtual 3D space?
Tuesday, December 1, 2009
The video that appears with this post can also be seen on art:21. It gives a taste of how I use my real life digital drawings to make Second Life art.
The article can be found here: http://blog.art21.org/2009/11/30/virtual-artists-immersive-discoveries-in-a-virtual-3d-frontier/
and Nettrice's web site here: http://www.nettrice.us/
and my RL (Martha Jane Bradford) web site here: http://www.marthavista.com/
Monday, November 16, 2009
Alizarin Goldflake will hold an Open Studio at Atelier Alizarin on Saturday, November 28, 3 - 5 pm PDT, for "Acquarella," her latest immersive art build. Win a L$1,500 prize!! http://slurl.com/secondlife/Lie/204/203/333
"When I was a child, I kept an aquarium and I would stare into it for hours, mesmerized by it then as I am now by Second Life, a magical weightless world populated by strange and beautiful creatures." These memories were the inspiration behind the creation of "Acquarella." An aquarium on a cosmic scale, "Acquarella" is filled with swaying, lacey aquatic plants, schools of neon tetras, animated angelfish and goldfish, drifts of diatoms, and huge green lily pads that bob up and down in the invisible current. The build echoes with the songs of whales. Pose balls invite people to swim to their music, and throughout, there are traces of an untold story. A fragment of a submarine that torpedoed itself hints at an apocalyptic destruction that could possibly be a metaphor. Who is hunting whom with those ghostly sonar pings? Why does color sometimes creep into a largely monochrome vision? How to explain the fact that the black and white tetras school, while their rainbow-hued counterparts are solitary? Who is Acquarella? Is she a giantess or are we liliputian? People are invited to submit their own back stories via in-world notecard to Alizarin Goldflake or by leaving your story here in the comment box under this post. A panel of 3 judges will choose the most creative story, which will be published via an Art & Artists Network! group notice and will receive a L$1,500 prize on December 28.
There will be champagne and hors d'oeuvres for the realistically-inclined and salsa dancing to the energizing jazz flamenco land music. A careful search of the build will yield a freebie containing one of the exquisite digital drawings.
"Acquarella" employs highly-detailed digital drawings done with Corel Painter software and a Wacom tablet. It uses scripts, animations, and sounds to provide an immersive art experience that is intended to create visual and psychic pleasure for the participant.
Other Atelier Alizarin Attractions include: Orfeo's Oratorio, immersive art and musical kinetics in Sky Studio Night, The Particularium on the third floor, RL digital drawings on the second floor, 2-D digital collages on the first floor, and a beautiful sculpture park on the ground.
Thursday, November 5, 2009
THE VANISHING - Invitation to the Caerleon Interaction Collaboration opening!
***Sunday, November 8th, at 1 pm PDT***
THE VANISHING is a Caerleon Island artists collaboration on the theme of Interaction. As we found, the ultimate interaction is creating with a group of your friends! Team leader: Artistide Despres. Artists in alphabetical order include: Alizarin Goldflake, FreeWee Ling, Lollito Larkham, Mencius Watts, Miso Susanowa, Pete Jiminy, and Pixels Sideways.
The Caerleon Interactivity Collaboration is based on the following plot line: a newbie enters a strange land called Second Life. Things seem familar here, yet quite different. Setting off down the path, our traveller tries to search for an understanding of this new environment but along the way mysteriously disappears. Follow his/her path. Enter the maze and discover the journal, look for clues, and try to find out what may have happened...
THE VANISHING explores the role that interaction plays in a virtual environment. We’ve created a story as a representation of how each of us may have begun our journey into Second Life. We invite you to walk through the various scenes and see for yourself what our avatar friend has discovered.
THE WELCOME AREA: your interaction begins by deciding the appearance of your avatar representative.
THE MAZE: confusion reigns at the beginning of our search. But if you read the clues you will find prizes!
THE FOREST: sounds and avatar-activated color shifts create a mysterious mood. Try dancing in the moonbeam for a nice interaction. Look for poses in other objects.
THE CANYON: see how interaction can occur from SL to the real world beyond.
THE MINE: explores the many interactions that can occur between objects.
THE FACTORY: creates a role that our friend experiences and leads us to a conclusion.
THE CONCLUSION: if you are able to find it you will discover what happened to our friend.
Other areas wait to be discovered, too. Look for hidden side paths. The road you take is your own.
Sunday, November 1, 2009
Here are four photos of yesterday's performance by the Avatar Orchestra Metaverse in my immersive art build "Orfeo's Oratorio." It was an outstanding performance of truly experiemental music produced by virtual instruments created and played real time by the musicians. The four pieces showed a broad range of accomplishment, and the other-worldly mysterious sounds held the audience's rapt attention for over an hour, quite an achievement in the fast-paced SL enviroment. I hope to host another performance of the AOM, possibly for New Year's.
Here are the names of the performers: Bingo Onomatopeia, BlaiswDeLaFrance Voom, Carolhyn Wijaya, Gumnosophistai Nurmi, Humming Pera, Flivelwitz Alsop, and Free Noyse.
The pieces performed were: Fragula by Miulew Takahe, Ritual by Flivelwitz Alsop, PwRHm by Humming Pera, and Wee No Kresh by Bingo Onomatopeia. DanCoyote Antonelli contributed a spontaneous narration to Wee No Kresh :)
They can be reached on the internet at: http://avatarorchestra.blogspot.com/ and
Sunday, October 25, 2009
Saturday, October 31, 11 am PDT
The most unusual Halloween party ever! This combination of talents is not to be missed: a spectacular AVATAR ORCHESTRA METAVERSE performance in Alizarin Goldflake's celebrated ORFEO'S ORATORIO. Limited seating - come early! Wear your most outrageous costume and prepare to be astonished by theirs!
The Orchestra is a globe-wide collaboration of artists that uses the Second Life platform as an instrument itself. Members conceive, design, and build their own virtual instruments which allow them to trigger independent sounds in real time. Visuals and animations are also included, making a performance of the jumping, hovering, dancing, twirling Avatar Orchestra Metaverse a truly spellbinding event.
Orfeo’s Oratorio is a virtual amusement park with an Upper World/Underworld theme, featuring other-worldly fountains, gondolas, coracles, dance pose balls, a mirror-like floor, blue-jetted ferris wheels, and a mysterious changing light. In the Underworld, where the performance will take place, flames shoot up from the floor, sconces crackle, and the fountain drips particle sparks from the ceiling like a giant chandelier. It was an NPIRL pick:
ABOUT THE AVATAR ORCHESTRA METAVERSE
Avatar Orchestra performs regularly in Second Life and in mixed reality events at new media, music and visual arts centres in North America, Europe and Asia.
Paco MarianiXisuthra Lomu
Wednesday, October 14, 2009
Sunday, October 11, 2009
2nd Prize: Immersize Art: The Maze by Alizarin Goldflake ($L1,250)
Best Non-Scripted Entry: An Unknown Race by isaa Gelber ($L1,250)
Best New Artist (as selected by Art Philanthropist, Phillip Vought): isaa Gelber
1. Professor Ted Snell (RL) - Director, Cultural Precinct, The University of Western Australia
2. Frank Roberts (RL) - The University Architect, The University of Western Australi
3. John Barret-Lennard (RL) – Curatorial Director, Lawrence Wilson Art Gallery
4. Jayjay Zifanwe (SL) - Owner of The University of Western Australia
5. Raphaella Nightfire (SL) - CEO SW&MB Fashion Productions, CEO Evane Model Agency
Snr Writer Best of SL Magazine, Owner Sanctorum Gallery
6. Tranguloid Trefoil (SL) - Owner of WASP at the University of Western Australia
Supported by art philanthropists ShedworX.com, Phillip Vought, Sasun Steinbeck, and Tranguloid Trefoil
Tuesday, October 6, 2009
From October 9 to 14 ORFEO will be included in the IMAGINE Festival produced by the Imagine Network on the mega-sim new UTSA campus. The theme of the Festival is "the future of weather," and the festival sim is divided into four islands representing the four seasons. SL's finest artists are installing their futuristic visions of the weather for each season. ORFEO, with its day/night, life/death , Upper World/Underworld theme, functions as the bridge between the seasons.
Opening on Friday October 9th, 2009 (John Lennon's birthday) at noon SLT.
On September 20th, Orfeo opened on NMC's Ars Simulacra island, which is devoted to exhibitions of the work of performing and creative artists of Second Life. Tayzia Abattoir is the curator of Ars. Music was provided by Joaquin Gustav. This is my largest, most detailed SL build to date, and to have it showing at Ars is a very proud moment for me.
Saturday, August 29, 2009
On August 1 Atelier Alizarin, my Second Life studio, moved to a sim called Lie. It is gorgeous mountainous land on a Linden highway along the ocean, somewhat reminiscent of California's Big Sur. An original mainland sim on an up-to-date server, the fabulous land textures, abundance of open space, and elegant builds make it a visual treat. The land includes a small water access near the highway for those who might like to put a boat in and sail new seas.
Atelier Alizarin attractions include:
**a very large interactive immersive art installation called Orfeo's Oratorio, loosely based on the idea of a cosmic amusement park (an NPIRL pick)
**immersive art and musical kinetics in Sky Studio Day and Sky Studio Night
**In the main gallery building: The Particularium on the third floor, RL digital drawings on the second, and 2-D digital collages on the first
**in the beautiful valley on the ground, a select showcase of immersive art
Please come visit - and then fly around the neighborhood. There is a volcano nearby!!
Wednesday, July 8, 2009
Please come to the opening of SOLEIL at ANGELGATE on Saturday, July 11, at 10 am PDT. There are 36 artists in this spectacular show curated by White Lebed and almost every piece is a never-seen-before new build. I have reworked SUNRISE SUNSET into a cylinder with a domed roof, and I am very pleased with the result.
Tuesday, July 7, 2009
Sunday, June 28, 2009
Sunday, June 14, 2009
copied from Massively-SL 090614
Over 100 Opensim regions wiped in weekend virtualization exploit
by Tateru Nino Jun 10th 2009 at 3:30PM
Filed under: Exploits, News items, Second Life, Virtual worlds
Hypergrid Business is reporting that an unknown person or persons destroyed a large number of OpenSim regions over the weekend, by exploiting a weakness in LxLabs' Linux-based HyperVM management software. OpenSim is a popular third-party reverse-engineered implementation of Linden Lab's Second Life server software used in a variety of commercial, non-commercial and educational virtual-environment grids.
More than 100 regions are reported lost, along with any data that wasn't backed up off-site. Apparently more than just the simulators were taken down, Web-pages and other ancillary data and files on the affected servers were also lost in the attack.
OpenSim regions using virtualization software other than LxLabs' HyperVM were unaffected. The attack hit more than just third-party Second Life compatible grids, however, as more than 100,000 other websites and servers were wiped over the weekend using the software exploit.
In the wake of the attacks and massive data-loss, LxLabs' founder, K T Ligesh (32) allegedly committed suicide in his Bangalore home on Monday.
Saturday, June 6, 2009
Premiere and Open Studio
An NPIRL pick 5/30/2009!
An immersive art environment, this build is a virtual amusement park with an Upper World/Under World theme. The centerpiece of the upper level is an other-worldly fountain. Two-person steerable gondolas and 1-person fixed-path coracles play the role of bumper cars. The coracles swing the rider into space outside the build, and the view back in is spectacular. There are dance pose balls and, in a corner, a Circle of Confusion, a round table and seating with a perpetual party going on. A quote from the end of Dante's "Inferno" periodically drifts up and out through a circular opening in the roof. The floor is of particular interest. Its texture of black and transparent squares creates the illusion of a mirror-like reflection that, along with the columns and arches, lends a Venetian atmosphere. Viewers will also want to notice how the light changes from day to night along the walls.
Two blue-jetted ferris wheels connect the Upper World to the Underworld, which is an upsidedown version of the former. Hot oranges and purples replace the cool blue colors of the Upper World, and the Salsa Inferna pose balls dance the avatars on the ceiling. The underworld coracle is ringed with fire, and particle flames shoots up from the floor. A set of flaming sconces lights up either end, and the Underworld version of the fountain hangs from the ceiling, dripping particle sparks like a giant chandelier. Another quote from the Inferno sinks slowly through the floor. And a single ferris wheel connects the rider to the Outside World, where the view from underneath is also spectacular.
Sunday, May 31, 2009
Featuring Alizarin's big new kinetic sculpty art called PINK PLINK in which a very slow ping-pong texture script combines with an alpha-fade and the sculpty shape to create a liquid evanescent look. Listen for a chorus of delicate sounds. Right click and choose Air Ballet to swoop inside - the piece rides up to 7 avatars, so bring your friends and have an air party! Reception June 4, 3 pm PDT.
PINK PLINK is accompanied by a thoughtful selection of 2 and 3 D work from Alizarin's portfolio.
Save some time to fly around Helvellyn and the neighboring sims. It is an unusally coherent community united by a shared sense of style, a real pleasure to visit!
Sunday, May 10, 2009
Jeran42 Claxton of the Builder's Brewery Group has just set an in-world scultpy texture maker out as a freebie at the Builder's Brewery store:
It consists of 64 points which you arrange to make your shape, and then it converts the points to a colored HUD which you take a screen shot of. You edit the screen shot in Photoshop and import it as a sculpty texture. TY Jeran!
Look for a square with blue arrows on each side on an upper shelf in the freebie area.
Thursday, May 7, 2009
Mahakala: oops, couldn't find it
The opening is Friday, May 8th, at 6pm SLT@ Ars Simulacra on the NMC Campus.
The show was curated by Tayzia Abattoir, and the theme is "Watch...Listen...Intereact~EXPERIENCE ART~" It includes SL/RL composer/artist collaborative art, kinetic art, static sculpture, interactive art, light- and glow-enabled art and more!
Main SLurl: http://slurl.com/secondlife/ars%20simulacra/159/17/25/
Musician Winters Kanto will be performing on the piano beginning at 6pm. His style of music is Tango Ballad, Bossa, Jazz, and Boleros. Winters also plays Classical Music , Chopin, Bethoven, and Mozart at his concerts.
Artists in this sim-wide exhibit include:
Spiral Walcher, Suzanne Graves, Madcow Cosmos, vanfarel Kupfer, Elizabeth Tinsley, Alizarin Goldflake/Flivelwitz Alsop, Native Aeon, Binary Quandry, nand Nerd, Pol Jarvinen, Kolor Fall, nessuno myoo, Golam Amadeus, Sunn Thunders, Glyph Graves, Elizabeth Tinsley, Oberon Onmura, Gleman Jun, Colt Parx, Misprint Thursday, Andrek Lowell, Treacle Darlandes/Nicolaus Skytower, Binary Quandry/Nicolaus Skytower, and Ub Yifu/Nicolaus Skytower.
Wednesday, May 6, 2009
Other Atelier Alizarin Attractions: immersive art in Sky Studio Day & Sky Studio Night; The Particularium on the third floor, RL digital drawings on the second floor, and 2-D digital art on the first floor. Have a soothing float in the pool on the west patio and then wander down into the park and experience the electrifying "Phosphoressence."